

Trying to take on a level 57 Captain Flynt with level 50 gear - yeah, have fun with that one. Étant une pirate, Scarlett nest pas digne de confiance et tente de trahir les Chasseurs de lArche. Bad Idea to start UVHM at a lot over 50 - your gear will be level 50 at best, your enemies will be at least your level, with bosses and badasses being you +2. Le Capitaine Scarlett est un personnage allié puis ennemi dans lextension Le Capitaine Scarlett et son Butin de Pirate de Borderlands 2. UVHM starts at a minimum of 50, but always scales to you.

Originally posted by z00t:The aim of TVHM is to complete it as close to 50 as you can. You do not need to complete one before starting the next one. They are not connected - they have their own story line. Just keep an eye on your level when you are doing the DLC's and have fun. Seriously, it is important that you start UVHM as close to 50 as you can. Whenever you do start the DLC's, bear in mind that you will not be able to complete them all without becoming over level for the start of UVHM. It is also a lot easier to farm for them in TVHM once you get your characters to UVHM. You do not need to complete the DLC to be able to get tokens. These let you buy legendary (Torgue) Item of The Day guns and grenades. Tina's because of the class mods and assorted 'magic grenades', the Grog Nozzle mission weapon, the treants drop Bee shields - lots of good gear available. Torgue's once I have got to the bandit technical stage in the main story. I generally start Tiny Tina's as soon as I reach Sanctuary in TVHM.

If the gun is important to your character, it makes sense to leave the start of the DLC until much later, so the reward will be higher level and last a bit longer in UVHM. The famous Sandhawk smg from Captain Scarlett's is a story mission reward and cannot be missed. When to start the DLC's can depend on your character, and the gear you will be wanting for them. Bad Idea to start UVHM at a lot over 50 - your gear will be level 50 at best, your enemies will be at least your level, with bosses and badasses being you +2. After a save-quit-restart I ran back to Clappy’s place and it was there in the FT. Starting in Southern Shelf, I defeated all the Bullymongs and Captain Flynt’s men, and got Hammerlock to fire up the FT. After you reach 72 you can try for the 8 Over Power levels, OP1 to OP8. UVHM starts at a minimum of 50, but always scales to you. Second: I took a character that had not yet started UVHM and launched into it. These each give you an extra 11 levels your character can reach, so 61 and 72 respectively over the base game cap of 50. The aim of TVHM is to complete it as close to 50 as you can.
